Abstract: Procedural content generation is widely used in game development, although it does not give an opportunity to generate the whole game level. However, for some game artifacts procedural ...
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Abstract: Along with the rapid technological progress in the field of artificial intelligence, music generation algorithms based on large-scale pre-trained models have increasingly become the focus of ...
Originally published by CXO REvolutionaries. Written by Ben Corll, Contributor, Zscaler. Domain generation algorithms (DGAs) are an at least semi-sophisticated technique used by malware authors and ...
This project is about a game called the Maze Generator which we have created. The maze is created by a prearrangement of cell that will be inform of rectangular grids with wall sites in between them.
ABSTRACT: The performance of the speaker recognition system declines when training and testing audio codecs are mismatched. In this paper, based on analyzing the effect of mismatched audio codecs in ...