Our GUI rendering code relies on geometry shaders. The consensus today is that they should be avoided because they’re usually a performance and portability problem (e.g. they're emulated on modern ...
In this video, we document our journey of learning the 3D modeling software Blender, dedicating 100 hours to mastering it. We followed several tutorials, including Blender Guru's Donut, Grant Abbitt's ...
Abstract: The graphics engine of a Power Grids Computer-Aided-Design application was upgraded from Direct3D 9 to Direct3D 11, allowing the use of new features such as the Geometry Shader and Stream ...
The global gaming market is estimated to rake in over $184 billion and continues to grow daily. According to Newzoo, mobile gaming now accounts for 50% of that global market, dwarfing the console ...
Abstract: Visibility precomputation has become essential for PRT-based rendering involving soft shadows. While graphic hardware rasterization has been increasingly used to compute visibility ...
Introduction: Human error is one of the leading causes of medical error. It is estimated that human error leads to between 250,000 and 440,000 deaths each year ...
There are many ways to render grass in Unity, and each method has its own advantages and drawbacks. This repository showcases six different techniques: mesh grass, geometry and tessellation grass, ...